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Author Topic: Operation Ambient Light - 24 Hour MilSim, 10SEP2016  (Read 42306 times)

Mosin

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Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« on: June 13, 2016, 11:55:59 AM »
Operation Ambient Light

Date: 10SEP2016 - 11SEP2016

Time: 1000 - 1000
Location: Hole In The Wall Paintball
24262 66th St, Bangor, MI 49013


** MIDCAPS ONLY, SEMI ONLY (except designated support weapons), CAMOUFLAGE PATTERNS ARE SET, DON'T ASK ABOUT ANY OTHER COMBINATION **

Timeline -
10SEP2016:
0800: Gates are open, players are encouraged to be there exactly on time
0830: Registration and Chrono 100% open and in effect, players should spend the initial 30 minutes jamming mags (EXCEPT ONE) and prepping gear
0915: Registration and Chrono is reduced to 50% staff, all hands safety briefing begins
0930: Safety briefing concludes, players walk out to starting positions on field.
1000: Game is live, multiple missions will be thrown at either side at any random time.

11SEP2016:
0846: Cease Fire is called for moment of silence in honor of the fallen during 9/11
0847: Game is live
1000: Endex


Age: 13+

All players are required to have AT LEAST full seal eye protection. Full seal can constitute an ANSI rated goggle system (traditional) or ANSI rated shooting glasses WITH FULL SEAL INSERTS. Shooting glasses as a standalone are not allowed on field.

Barrel bags are required when outside of the game field.


** PLEASE DON'T MAKE THE CAMOUFLAGE PATTERN THING DIFFICULT, DON'T PM ME ASKING IF SOMETHING IS OK TO BRING. IF IT IS, IT'LL BE ON THE LIST BELOW, IF IT'S NOT ON THE LIST BELOW, WE DON'T WANT IT AT OUR EVENT. **


Teams, General Information, Camouflage Patterns, and Cap Limit


1st Marines:

DESERT 3 COLOR, DESERT MARPAT, AOR1, MULTICAM, OR FLAT TAN/KHAKI/COYOTE BROWN



Soviet Stauka VGK

WOODLAND 3 COLOR, WOODLAND MARPAT, PARTIZAN, IZLOM, OD GREEN, OR AOR2


Price:

Price will fall under the following timeline brackets. Unfortunately, the airsofter community is less than perfect when it comes to prepaying until the very last minute, as such the following price brackets will be in effect for this event. The goal here is to get payments as soon as possible, so we're able to buy the props and equipment for this event to be a success.

Price will increase $5.00 every two weeks, until we reach our final at the gate price of $50. Price bracket is broken down as such:
6/14/2016 - 6/28/2016: $30
6/29/2016 - 7/13/2016: $35
7/14/2016 - 7/28/2016: $40
7/29/2016 - 8/12/2016: $45
8/13/2016 - 9/10/2016: $50

Ticket admission will include entry for the 24 hour event. Food is something you'll need to figure out on your own, or as a team, however water will be provided. Enola Gaye Cold Burning Smoke EG-18 and WP-40s are available for purchase as well at the gate, price to be announced.


Prepayment PayPal account is BastardsMilsim@Gmail.com -- Please ensure this is in "Gift" format. If for any reason the event is cancelled all players will be refunded within a timely manner.

When sending payment, include your REAL name and team you'll be fighting for. If you want to stay with your friends, please make sure you all put the same Squad. People who show up at the door are subject to go wherever suits the team best.

REFUNDS: Since we are a local community host, we'll do our best to work with you on refunds. Once we get less than 30 days out from the event, we start making our Amazon orders and local surplus store runs to purchase props and equipment. Because of this, 8/10/2016 will be the FINAL DAY that we can support refunds. Please understand that we have overheads to cover as well, and just because you can no longer make it does not mean we can take back props that we've manipulated for the event.

Registration will only take effect once you've prepaid.



Weapons: All weapon platforms will be allowed, all weapons are confined to semi automatic only with exception of designated belt fed weapons. For the sake of the spirit of the game, please do your best to use Russian style weapon systems if you are going Russian, or M4 style weapon systems if you're going 1st Marine Division.

For clarification, a belt fed weapon platform is any weapon platform that would be comparable to its real steel counterpart in that it would require linked ammunition to fire, exception is given for the M249 Squad Automatic Weapon (SAW) and similar weapons that can be fired with standard magazines. Some examples of allowed weapon platforms are:

- M249 SAW
- M240 (Golf or Bravo)
- .50 Cal Machine guns
- RPK's
- RPD's
- DsHk's

*If you do not see an automatic weapon type that you intend on bringing, and want clarification, please PM myself with the specific name of the weapon system, and I will pass the ruling within a timely manner. PM's wasting my time about an M4 with a box mag will be ignored.

OUTDOOR/OPEN FIELD ENGAGEMENT LIMITS AS PER MIA RULE

• 1.0 - 350.0 fps (0.01j - 1.07j) - Arms length engagement limit


• 350.1 - 410.0 fps (1.08 - 1.49j) - 20 foot engagement limit


• 410.1 - 500.0 fps (1.50j - 2.32j) – 50 foot engagement limit, bolt action or permanent* semi-auto replicas only


• 500.1 - 549.9 fps (2.33j - 2.69j) - Bolt action only


• 550.0+ fps (2.7j+) - Prohibited.


FPS is accounted for zero leeway in either direction. If even one shot goes over the top end, you're put in the next bracket. BANG KILLS DO NOT EXIST AT BASTARD EVENTS. If you're shooting higher than arms length you need a pistol to engage targets closer than your MED.


Polarstars can only chrono up to 1.55 joules with whatever weight BB they intend to use for the day, which will be marked on their chrono tag. All shooters are subject to random on field chronograph to prevent on field tampering. Any Polarstar shooter found shooting significantly hotter than 1.55 joules will be ejected from the field as a safety violator, no questions.

Permanent semi-auto means that only 1 BB is shot per trigger pull. Players spamming semi auto as if they're playing a paintball game will be asked to slow down their rate of fire, or use a different replica.

We will spot check player's weapons on the field. Those that have altered their weapons after chrono will be ejected immediately without refund.


Admin and Logistics:

Flag system: Tan is 1st Marine Division, Green is Russia


Radio frequencies:
We will be utilizing standard radio channels on field for official means of communication, any outside communications your squad uses is on you.
Channel 1: Admin channel, unless there is a real world emergency, please stay off this net
Channel 2-6: 1st Marine Division
Channel 7-11: Russia


 General Rules of the day:

- Each "base" will have a flag, the flags will be checked every two-four hours for points. Each base with a flag flipped for the respective team will award that team 10 points.

- Each mission completed will be worth 50 points, if a mission is failed, no points will be awarded.

- Points will be tallied up in the last 30 minutes of game play, in order to give all players the total count that day.
« Last Edit: September 05, 2016, 07:09:29 PM by Mosin »

Coldwave

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #1 on: June 14, 2016, 11:51:09 AM »
Payment sent for marines
There is no plan B!

blakebriggs

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #2 on: June 14, 2016, 10:37:06 PM »
Prepay sent for Green team.

DocDabomb

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #3 on: June 14, 2016, 11:54:15 PM »
Can we get an update of team numbers?


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Mosin

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #4 on: June 15, 2016, 12:17:12 AM »
Can we get an update of team numbers?


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Nope.

Prepayments received.

Swifty

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #5 on: June 27, 2016, 05:42:12 PM »
2 more ruskies up something something potat.
Team: Nest Of Vipers Airsoft (N.O.V.A.)
Role: Team coordinator, Automatic rifleman

Gimpalong

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #6 on: July 12, 2016, 10:24:32 AM »
Payment sent for 1st Marines.

Zaku

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #7 on: July 22, 2016, 03:15:36 PM »
Got another Russian coming. Stupid question: is this basically a milsim west event?

Mosin

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #8 on: July 22, 2016, 06:53:30 PM »
Got another Russian coming. Stupid question: is this basically a milsim west event?

This is nothing like a MilSim West event. This is a Bastards event on a 24 hour platform. The only thing we're going to utilize is the MSW tourniquet.

Hondo

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #9 on: July 26, 2016, 04:35:00 PM »
I'm not going to be able to prepay, but i'll have the entry cash on site. Do you want my team numbers for your roster? or would you rather us just show up and figure it out from there?

Mosin

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #10 on: July 26, 2016, 05:24:40 PM »
I'm not going to be able to prepay, but i'll have the entry cash on site. Do you want my team numbers for your roster? or would you rather us just show up and figure it out from there?

You're more than welcome to show up and try and figure it out. Just know that at the door payments are first come first serve. We've already sold over 60 of the 100 tickets and we're still over a month away.

If you and your team attempt to show up and we reach capacity, you will 100% be turned away.

Hondo

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #11 on: July 26, 2016, 06:37:06 PM »
Good to know.

Mosin

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #12 on: August 12, 2016, 12:49:53 PM »
Bump. Last day at $45 admission price!

Flightrisk

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #13 on: August 22, 2016, 09:18:58 PM »
We're a little late to the party, but i got 4 guys for marines. Is there still tickets?

Mosin

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Re: Operation Ambient Light - 24 Hour MilSim, 10SEP2016
« Reply #14 on: August 23, 2016, 09:51:16 AM »
There are still tickets available. Although if you can we could use more numbers for the Woodland side.