Figured I'd post a (somewhat) official response in regards to this event.
Firstly, thanks to everyone that came out. My most sincere apologies for not having patches in time. As I said on the Facebook post about it, you'd think 1.5 months in advance with the exact same design as we did last time with only slight modification would be more than enough to get through their processes. Naturally we were wrong, and I still haven't received them. That being said, PM me if you haven't already with your address so I can mail you a patch. I only order 100, and we had 98 total show up at the door, so we're pretty much going first come first serve on it, under the guise that I'm obviously keeping 9 of them for my staff that was there, but I'm sure this won't be an issue.
As far as the game play itself went, we spent the past several months gathering a weekend or two per month and hammering out the game style and how it'd play out. In the future if we can get players to step into leadership roles we can send more mods in field to "ENDEX" and be able to give follow on briefings within 10 meters of exactly where they left off, to further drive home kind of a quick pause and update, followed by resuming game play.
The Abu Abu team was given the short end of the stick throughout the day, having something close to 20 members of the group actually being CIA members, naturally they were set up for failure. For the record, I believe 4-5 made it all the way from start to finish without having their cover blown, all the while secretly flipping flags of captured locations, disarming the IED, and giving away your movements and key intel. Because I seen the steam roll happening from the SEALs not only being somewhat cohesive units but also having the upper hand of knowledge, I reined back the CIA a little bit to limit them what they could do on field.
The ultimate victory of the whole event was secured by the SEAL, FSF, and CIA group, as they were able to infiltrate Pentagon and capture me, and get me out of the AO.
In short I really only seen two things I'd like to personally address. The first being the "Hell Survivors playing refs", I'd like to completely do away with, mainly because of a "he said she said" issue that happened later in the afternoon, to which both sides could claim they had 4-5 witnesses that can vouch for them. The second issue is the green lasers. While I personally think they're awesome, they should not be shined on people, for any reason. We'll be adding that in our safety brief in the morning. It's not the biggest deal because I'm guessing you likely didn't stand out in the open like a deer in headlights when it happened, and those lasers aren't exceeding 5mW, but it happened at the event, so it's worth mentioning.
To those that came out to Geronimo II, I'm keeping the roster until prepay is shut off. If you guys PREPAY for the Michigan v. Ohio event I'll grant $5.00 off admission, basically making it $35 to play quite possibly the largest MilSim event Michigan has seen in some time. I will NOT be honoring this for those who want to pay at the gate, simply because we are buying nicer patches from a different dealer, so the cost of those are higher, in addition to working out if logistically we can support providing food for the players.
That being said, please sign up to the Michigan v. Ohio MilSim as soon as you know you're in it to win it. Ohio claims they're bringing 80 of their best, I'd like to see us do the same.