Operation: Turquoise Ridge
Saturday, February 17th, 2018
Hole in the Wall Paintball ~ 24262 66th Street, Bangor, Michigan 49013
Ages: 14+
Participant Fee: $25.00 (Walk On, Cash Only! No Credit Card On Site), $20.00 (PayPal Prepay).
Prepay (PayPal) Information: armoryairsoft@gmail.com (Due By: 02/01/18).
- Signature of parent or guardian required for all minor participants.
Useful Links: {Field Waiver},
{To Bring Checklist},
{Driving Directions},
{Weather Conditions}Walk-On Registrations: Post in the official event thread with your name, call-sign, home team, age, and what faction you would like to play on. Payment will be made at field registration, cash only. No credit card sales.
- All walk-on registrations must have a signed-dated waiver before participation. Additional waivers will be available at event registration.
Prepay Registrations: Paypal registration amount to armoryairsoft@gmail.com. Please include your name, call sign, home team, age, and which faction you would like to play on.
- Please mark all prepays with the subject "Op: Turquoise Registration".
- Please print your PayPal payment conformation and bring it to registration! This is proof you prepaid!
- All prepay registrations must have a signed-dated waiver before participation. Additional waivers will be available at event registration.
Event Times:Registration/Chronograph Open: 9:00 AM, Saturday, February 17th.
Event Briefing/Field Walk On: 10:00 AM.
Game Start: 10:30 AM.
Lunch Period: 1:30-2:30 PM.
Game Resumes: 2:40 PM.
Event End: 5:00 PM.
Storyline:People's Liberation Army Returns To Nepal
“In a predawn invasion by ground forces and attack aircraft, the People’s Republic of China has invaded the sovereign nation of Nepal. Crossing the border just before dawn near the Cho Oyu mountain range, Nepalese forces are completely unpreparred for an invasion of this degree. This landlocked country has not quite recovered from a devastating 7.9 magnitude earthquake that struck the nation in 2015 and it seems now that a new challenge has arrived; foreign occupation.”
“Chinese troops originally came to the nation a few years ago as part of an aid relief package at the request of the Nepalese government. However diplomatic conflicts over China’s alliance with North Korea it’s nearly decade long conflict on the Korean peninsula draw harsh criticism from Kathmandu. Ultimately resulting in a conflict between the Indian Army supporting Nepalese sovereignty and the Chinese military in Nepalese territory in 2015.”
“It seems this time however, that Chinese troops here to stay. Gone are the large sacks of rice and boxes of bottled water. Replaced by boxes of ammunition and crates of weapons. UNICEF aid having been replaced by the Chinese versions of HDR’s.”
“The Nepalese military and the government in Kathmandu have been largely silent over the 2015 conflict and the 2018 invasion, more or less having capitulated to the People’s Liberation Army. The Indian government though, appears to be a more harsh and blunt critic. In a statement from Delhi; Indian Prime Minister Narendra Modi calling the invasion “A blatant violation of international law.” Outside observers view the 2015 conflict and the growing tensions between India and China to be a proxy war between two nuclear powers in Asia.”
Ryan Arnold; BBC News, London.
Uniform Requirements:Green Team (Nepalese Army/Indian Army): M81 Woodland, MARPAT, Woodland DPM, Tiger Stripe, OD Green, Alpenflage, Contractor, and Civilian Clothing.
Tan Team (People's Liberation Army): Multicam, Three Color Desert, Six Color Desert, Arid MARPAT, ACU, ABU, Black, and Urban.
- Uniforms that follow either a green based pattern or a tan based pattern, but are not listed will be automatically be placed with a faction of similar color. Message for details or information.
- 'Contractor' (Private Military Contractor) is defined as khaki colored pants and a black top. No exceptions.
- Ghillie Suits are allowed on either faction.
- Mismatched uniforms (camouflage from both sides) are not allowed under any circumstances.
- Gear color is irrelevant to uniform/faction requirements for all players.
Engagement Limits:1 - 350.0 FPS (0.01j - 1.07j) - Arms length engagement.
350.1 - 410.0 FPS (1.08j - 1.49j) - 20 foot engagement limit.
410.1 - 500.0 FPS (1.50j - 2.32j) - 50 foot engagement limit (Permanent Semi-Auto or Bolt Action Only).
500.1 - 549.9 FPS (2.33j - 2.69j) - Bolt action replicas only.
550 FPS+ (2.7j) - Prohibited under all circumstances.
Ammunition-Weapon Regulations:
Handguns, Shotguns, Submachine Guns, and Assault Rifles: 1,500 Rounds.
- All magazine (Low, Mid, or High Capacity) types allowed.
Support Weapons: 2,500 Rounds.
- All magazine (Low, Mid, High Capacity, Box, or Drum) types allowed.
Sniper Rifle and Designated Marksman: 500 Rounds.
- Low or Mid Capacity Magazines Only.
Rocket Launchers, Landmines, IED's, Etc: Undetermined (Normally Allowed).
- Prior field approval only.
Sound Grenades: Allowed.
- Kill Radius: 15 feet.
Smoke Grenades (Hot and Cold Burn): Allowed.
- Allowed with common sense use (if it's starting a fire, put it out).
- Don't ruin it for everyone else (lifetime bans will be issued for reckless use).
- Additional amounts of ammunition or personal items may be left at prospective team respawn location (at your own risk).
- Participants may leave the event at any point to retrieve additional quantities of ammunition, etc stored in other locations (staging area, vehicles, campsites, etc).
- Velocities will be measured using the weight of BB being used.
- All replicas will be issued 'chronograph' tags after being registered and measured. These must remain on the replica for the entire event.
Eye Protection Regulations:- ANSI Z87.1 rated full seal eye protection only, no exceptions.
- 'Full Seal' is defined as a foam band separating the lens of the goggle from the frame portion and the face of the user.
- Mesh goggles, lab safety goggles, safety glasses, etc will not be permitted under any circumstances.
- Lower face protection (Mesh Lowers, Mouth Guards, Etc) not not apply to this.
Barrel Bag/Barrel Plug Regulations:- All participants must have a barrel bag or a muzzle plug on or in their replica when out of gameplay.
- Barrel bags are available at paintball registration for $7.00 each.
Respawn and Medic Rules:Three lives per player! Life count resets with each new respawn. - 15 minute respawns, using a 'Clock Respawn' system.
Respawns are done every 15 minutes!Example: 12:00, 12:15, 12:30, 12:45, 1:00, 1:15...- Clocks are located at the spawn point for each team.
- Players are prohibited from assaulting either respawn location.
- Respawns are located outside of all field borders.
- Medic's must keep both hands on a wounded player for one minute in order to 'heal' a wounded player.
- Players have three 'lives' per respawn. Players may only be healed three times per respawn.
- All players have a two minute 'Bleed-Out' time. Players may chose to respawn instead of waiting 120 seconds.
- Friendly players are allowed to use a 120 second 'Stabilize' time for wounded players. Players must keep two hands on the wounded player to stabilize.
- 2 person drags are allowed to move wounded players out of combat to a friendly medic. Players must ask consent before drag action occurs.
- If a player is hit a second time while bleeding out (wounded), being stabilized, being healed, or being dragged; the player is considered 'dead' and must return to their prospective respawn.
Bang Kills:- Players may opt to use a 'Bang Kill' when engaging opponents in tight areas or CQC environments. This is strongly recommending when using a high velocity replica at unacceptably close ranges. This is to only be used when your primary weapon is over velocity for the enviroment. It is not applicable otherwise.
Example: Four Players (In a small room) - "Bang, Bang, Bang, Bang!"...Knife/Bayonet/Touch Kills:- Participants may opt to use a simple 'Touch Kill' to quietly disable an opponent. Players must say "Knife Kill" to the opposing party and physically touch the other.
- Participants may use a replica knife/bayonet to also conduct a kill using a physical touch.
- Do not jab, physically assault, or use undue amounts of force.
- Real-Steel knives and bayonets are prohibited under all circumstances.
Surrender Rules:- No surrender rules of any kind will be in place for this event.
Lost-Found Items and Stolen Property Policy:- Hole in the Wall Paintball LLC and/or affiliates will not be held responsible for lost, damaged, or stolen property of any kind on field grounds.
- Participants are strongly advised to not take unnecessary items onto field grounds or playing areas.
Zero Tolerance Policy:The following infractions will result in immediate removal from field property and a permanent ban from field property. Law enforcement may be used if required to remove problematic players.
- Removal of 'chronograph' or velocity tag on replica.
- Refusal to submit for a 'Spot Check' of velocity.
- Repeated removal of eye protection.
- Repeated incidents of unsportsmanlike like conduct.
- Theft of field, affiliate organizations, or private property of any kind.
- Unauthorized (unregistered) field entry.
- Vandalism or destruction of property.
- Assault of participants, visitors, or field staff.
* Since 2009, Hole in the Wall Paintball participates with multiple event hosting organizations in the creation of a statewide participant blacklist and event ban list. Participants committing particularly grievous acts against the community, players, or hosting organizations will incur a ban from all participating event organizations including affiliated out of state locations.Lunch Period:To Be Announced.General Field Information:- CO2 fills are available on site. 9 oz - $1.00, 12 oz - $2.00, 20 oz - $3.00 , 24 oz - $4.00.
- Power outlets are available on location.
- Live firearms (real steel) are not permitted on field property.
- Not responsible for items or belongings that are lost, stolen, or damaged.
What To Bring Checklist:- Full-Seal Eye Protection [Required].
- Barrel Bag or Muzzle Plug [Required].
- Airsoft Replica, Sidearm, and Magazines. [Required].
- Batteries, Charging Unit, and BB's [Required].
- Red 'Kill' Rag [Required].
- Camouflage or Uniform [Required].
- Canteen / Hydration Pack [Highly Recommended].
- Radio and Charging Unit [Highly Recommended].
- Flash Light / Tactical Light [Highly Recommended].
- Spare Batteries [Highly Recommended].
- Extra Dry Clothing (Shirt, Pants, Socks) [Highly Recommended].
- Extra Dry Footwear [Highly Recommended].
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