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Author Topic: SCN: Conflicts 2 ~5/20-5/22 @ Blast Camp  (Read 14342 times)

TauterTwiggy

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SCN: Conflicts 2 ~5/20-5/22 @ Blast Camp
« on: May 10, 2016, 10:13:57 AM »
Event Link
http://events.r20.constantcontact.com/register/event?oeidk=a07ebxnodhxde862f87&llr=eaq5l6dab

Has anyone else has been to blast camp before, your opinions, impressions and tips for the field. I am also curious if anyone else is planning to attend and would be interested in squading up, myself and my friend kyle from Illinois shall be in attendance repping green.


CONFLICTS 2
 Two day Airsoft event

 Produced by Cobra Airsoft Legion



Pre-registration by May 16th - $75

Walk-on registration - $85

One day walk-on - $45

Weapon loadout - $25

Entry fees include:

Full entry for both days of play and Friday player party sponsored by VALKEN
Unlimited air fills (3000 and 4500 available)
1 entry into end of game raffle
opportunity to win awards chosen by commanders
Come play with hundreds of local players and teams from across the country in this must attend Airsoft game of the summer. Blastcamp is a national landmark and has been a destination facility for Airsofters for over 12 years. This two-day event is proudly brought to you by Valken Airsoft and will feature tanks, medics, troop drops, pyro, and night play.  The Valken Pro Pathfinders will be in attendance.

 

From the desk of Cobra Commander:

Conflicts 2

 Fri. May 20th-Sun. May 22nd



Schedule of Events

 Friday

10:00am – Camping opens
5:00pm – Walk-on registration, chrono, and check-in open
8:00pm – All services close
8-10pm – Player party sponsored by VALKEN AIRSOFT
Midnight – Quiet time – Camping areas need to be quiet. No loud partying.
Saturday

8:00am – All services open
10:00am – Opening ceremonies and mandatory player orientation
11:00am - 2:00pm – BLOCK 1 
2:00 - 3:00 – Stand down - BREAK
3:00- 5:00pm – BLOCK 2
5:00 - 7:00 - Dinner Break
7:00 - 10:00pm – Night play  (May end earlier or later depending on participation)
Sunday

8:00am – All services open
10:00am – Game resumes (be at your base!!)
2:00pm – Game Over
2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT
 

Weapons class and fps limits:

All weapons will have a ROF cap of 20bps

Assault rifles, 10' MED. All AEG assault rifles shall be measured with a .25g bb (we supply); HPA users will be measured with a .30g and must not be over 1.5 joules. Support weapons must be based on a real support weapon.

DMR (semi-auto): Max 1.85 joules, 50' MED. Must be permanently altered to semi-auto only. Must have 18'' barrel or longer and mid-caps only

Sniper Rifle (bolt action): Max 2.31 joules, 100' MED. Must carry secondary weapon capable of lesser class fps.

 

 

Camo restrictions:

REBELS: Tan based - Tan, Desert Digital, Chocolate chip, insurgent(civilian), Black
COALITION FORCES: Green based - ACU, Woodland, Marpat, Tiger, OD Green, multicam

Uniforms
 Tops and bottoms must both be from same color scheme. If not they will be considered to be insurgent
 Bottoms must be pants.
 Gear color does not matter. You can wear any color gear you wish.
 Red shirts may only be worn by Cobra Airsoft Legion Staff members.
 Non player personnel may wear any high vis color other than red.

 

 

 

Grenade Launchers, Bazooka, and RPG:

Soft projectiles, nerf rockets, Tag Projectiles fired from a launcher will have a 30ft kill radius. Hard cover will not protect you. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed.

 

Grenades:

Thunder B’s and pea grenades have a 20ft kill radius. Hard cover can protect from grenade explosions. Examples of hard cover - buildings, walls, sandbags. Soft cover will not save you. Examples of soft cover- bush, tree, fence, tornado grenades, or any other types that spray BBs without an explosion kill by BB contact.

 

Medics:

Medics will get one medic bottle and one cloth wrap at the start of the game. There will be one medic per 8-10 man squad. Medics are allowed to carry a max of 4 Medic bottles and 4 cloth wraps. Medics will be able to resupply at there H.Q. if supplies are available. To earn Medic supplies teams will have to complete missions, or find supplies on the field. When a player dies, he can be dragged to a safe place to be healed by Medic. To be healed, Medic will wrap arm with cloth, then player must drink and finish water supplied by Medic to heal. Only a Medic can heal, and cannot heal themself. Players can bleed out for 2min waiting to be healed, or can immediately return to your respawn. Commanders will assign Medics at the start of the game.

 

Engineers:

Engineers are the the only people who can Plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. There will be  one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or  try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or  H.Q.. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.

 

FOB and Respawn:

Players will respawn on the 15's of every hour of the game. If teams FOB is under attack player cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives. 

 

Required EO field gear and EO procedures for events:

Staff will chronograph all weapons entering the event. Typical system is to average 3 shots. Full auto weapons over 1.5joules are disqualified – they may not be switched to semi-auto for the day.

Staff will supply BBs to be used at the chronograph.

Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.

Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .30gram

Maximum weight for BBs used in Bolt action snipers is .43gram

 

Definitions:

AEG – Automatic Electric Gun

DMR – Designated Marksman Rifle

EO – Event Organizer

FPS – Feet per Second

MED – Minimum Engagement Distance

FOB – Forward operating base

FPS - Feet per second

BPS - Balls per second

 

General Field Rules:

Minimum age is 10. All players must sign a digital waiver (click here to sign waiver now)  and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge before they can participate. Non player personnel must also sign waivers

Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.

Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.

Respect of property, equipment, and other players is required.

Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion.

Radio eavesdropping is not allowed unless permitted in the scenario by the EO.

Metal or glass ammunition is not permitted. Bio preferred but not required.

Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.

If you are hit, announce your hit and place kill rag on your head, and barrel cover on. Players are to follow game protocol. Only call your own hits!

“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically kill any live players that player is spotted talking to.

CQB engagement -  "bang" kills for shots less than 10ft should be offered for safety - maximum 3 players.

No overshooting or blind firing - always look down the barrel before and while shooting

No running into or through buildings - floors are often slippery

No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.

Players should wear adequate clothing including personal protection

No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.

Please do not shoot any animals or game personnel

Alcohol and narcotics are not allowed at Blastcamp

 

 

Concession Schedule and menu

You MAY bring your own food and drinks, we also have a few places that will deliver to us (pizza hut, etc). We are located within a 5 minute drive of a variety of fast food places. Below is the menu and schedule for our on-site food service.

 Friday

5:00pm – 8pm open for drinks, snacks
8:00pm – All services close
8-10pm – Player party BBQ sponsored by VALKEN AIRSOFT
Midnight – Quiet time – Camping areas need to be quiet. No loud partying.
Saturday

8:00am – Open for coffee, drinks, snacks
10:00am - 10:30 – CLOSED during Opening ceremonies and mandatory player orientation
10:30 – Open for Lunch
5:00pm – 7:00pm - Dinner Break
7:00pm – 10pm - open for drinks, snacks
Sunday

8:00am – Concessions open for Coffee, breakfast items, drinks, snacks
10:30am – 2:00pm - Open for Lunch
2:20pm – Closing ceremonies, Awards and raffle sponsored by VALKEN AIRSOFT
 

MENU

ALA CARTE

DRINKS - $2
COFFEE - $1
HOT DOGS - $2
CHEESEBURGER - $4
CHIK-FIL-A SANDWICH- $5 (Sat only)
PAPA JOHNS PIZZA SLICE - $3
NACHOS W/ CHEESE - $3
ICE CREAM - $1

 

MEAL DEALS

CHIK-FIL-A MEAL (Sandwich, Chips, 20oz drink) - $7   **available Saturday only**

CHEESEBURGER MEAL (Sandwich, chips, and 20oz drink) - $6

HOT DOG MEAL (2 Hot Dogs, Chips, 20oz Drink) - $6   

PAPA JOHNS PIZZA MEAL (2 slices, 20oz Drink) - $7   

HAWKEYEPETRIC4

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Re: SCN: Conflicts 2 ~5/20-5/22 @ Blast Camp
« Reply #1 on: May 10, 2016, 11:16:27 AM »
I'll be there. My team is also on green. Look for us. We are MAC. We have about 50 guys.
HAWKEYEPETRIC4
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