Just curious as to who else is attending and/or our organization structure for the game this weekend.
https://www.facebook.com/events/1656365324625120/Ohio will be tan, Michigan will be green.
Entry will be $40 for pre-reg or $50 at the gate.If we end up going over 160 players, with more wanting to play then we will adjust at that time!
Our website is down for the time being, to register you can pay with cc over the phone or through my PayPal. ebloss87@gmail.com
UPDATED PLAYER PACK!!!
PLEASE READ EVERYTHING RULES THOROUGHLY! PLEASE DO NOT SKIM, SO YOU DO NOT MISS ANYTHING!
Player Pack
In the years following operation Iraqi freedom, insurgent groups have. Become more and more prevalent, not just in Iraq but throughout the Middle East. One such group Known as the Army of the Islamic Code has over taken the local government of Kurdjekistan. Kurdjekistan, a country bordering northern Iraq and Turkey had sent numerous requests through to the United Nations for aid during its bloody battle with the AIC. All of those requests were denied, with the United States sending a battalion of 75th ranger Regiment to protect its Embassy, destroy sensitive data, and to evacuate all American nationals from Kurdjekistan. For the next few days as the embassy and American nationals were being evacuated and offered safe haven until Evac arrived, AIC forces began amassing forces surrounding the perimeter of the embassy making it increasingly more difficult for Evac choppers to make it to the embassy.
Then the night known to the AIC as the night of "Liberating Holy Fire." Happened. The leader of the AIC Abu Mahawi Jabar announced over the Kurdjekistani airwaves "it was time to liberate the holy land of its infidel invaders with Holy Fire." The next 14 hours could only be described as pure hell as the members of the ranger battalion, as they endured, RPG Fire, Mortar shellings, constantly sustained small arms fire, and even air strikes from a previously unknown Ally of the AIC. Any and all assistance the United States attempted to send to the Rangers were repelled with fierce opposition from the AIC resulting in two downed choppers in Turkey, 4 destroyed drones, and two destroyed Abrams tanks on the border of turkey and Kurdjekistan. The world could only watch in horror as the AIC systematically killed the members of the ranger battalion, and over ran the embassy.
Unable to do anything further without United Nations approval, the United States began to prepare to itself for operation enduring freedom, until they were contacted by a surviving member of the ranger battalion. Not one to leave a man behind the United States authorized the full mobilization of the entire 75Th ranger regiment despite the objections of the United Nations. The AIC still celebrating its victory, was completely caught off guard as the Rangers began marching towards the capital, which sent the AIC running in attempt to consolidate its power. With a foothold in Kurdjekistan the Rangers made multiple attempts to break the AICs defenses to gain entrance to AIC Jahara which the missing ranger had taken refuge in. All previous attempts to gain entry into the city a failure, the president has authorized a full out offensive on Jahara to rescue the missing ranger. With time of the essence and the AIC closing in on the missing ranger, and reports that United Nations is pending sanctions against the United States, time is of the essence in completing operation last chance.
Approved Camo Patterns
Rangers (TAN) Multicam, Despat, Tri Color Desert, AOR1, ACU
AIC (GREEN) M81 Woodland, Marpat, AOR2, Flektarn, Ranger Green (top and bottoms) , Krpytek Mandrake.
* Camo regulations will be strictly enforced for this game, no contractor load outs will be permitted!
This is a Midcap Game only! NO HIGH CAPS will be permitted! There will be a mag check for every person before entering the field of play.
This game will be SEMI Auto only. Support gunners are the only people authorized full auto. What Classifies as a support gunner? Must have a Box Mag attached to the weapon.
CO, XO, and SL’s are the only players capturable. They must be walked to your FOB or HQ to receive points for them.
Medic and bleed out times: Bleed out times are 3 Minutes for everyone, once bled out you can either go to your FOB or HQ to respawn. Anyone can heal you with your ace bandage. But once you have used your ace bandage and get shot again a medic must heal you. On your 3rd death, you must return to respawn. It is highly advised that every player either have a ace bandage or a MSW Tourniquet
SQUAD LAYOUT
8 Men per squad 2 Men per squad
(Assault Squad) X 7 1- Squad Leader
1- DMR
5 - Rifleman 1- Rifleman
1- Medic
1-Engineer
1-Support Gunner
Rifleman: Max of 8 Midcap Magazines, 2 grenades and 1 ace bandage (Must use assault style weapon, No support type guns for this role) Rifleman will be responsible for setting up protection on bases, attacking bases, and carrying out missions
Medic: Max of 6 Midcap Magazines, 5 ace bandages (ace bandage or MSW Tourniquet)
Medics are the life line of the squad. They will be the only people that can heal a person that has been shot more than once.
Engineer: Max of 6 Midcap Magazines, 1 ace bandage
Engineers will be responsible for carrying fob flags, disarming and planting bombs, and unlocking jail cells
Support Gunner: 2 Box/Drum Mags, 1 ace bandage (weapon must be belt fed)
There will also be a CO and XO for each team. Their class is the same as rifleman.
RANGERS (TAN) COMM. Channels 3-8
Main Objectives:
* Setup HQ
* Setup Fob (Pull Security, Make sure someone is always guarding it. Flag Can be Stolen for points)
* Find Missing Ranger
* Disrupt Supply lines between Enemy Stronghold and HQ
* Capture and Detain CO & XO.
*There will be multiple Missions throughout the day that will be announced. Missions will be relayed to you from your CO or XO
Sniper Element: Performing Recon on Supply Route and Weapons Cache Locations.
Call in positions of CO, XO, SL’s and enemy base to your Superiors
Get Confirmed Kills on enemy CO, XO and SL’s (They will be carrying Kill Coins with them. If you kill them, go to them and they will give you a coin to take back to base)
There will be secret missions given out during briefing for your squad.
AIC (GREEN) COMM Channels 10-14
Main Objectives:
* Setup HQ
* Setup Strongholds (will be used as fobs for your team)
* Setup supply lines between HQ and Stronghold
* Find the missing Ranger/ Prevent 75th Rangers from finding missing Ranger
* Find enemy FOB, take control of fob.
*There will be multiple missions for you throughout the day, Missions will be relayed from your CO or XO.
Sniper Element: Find Enemy HQ and Fob, Scout locations of enemy supply drops, capture and kill Enemy Superiors. (They will be carrying Kill Coins with them. If you kill them, go to them and they will give you a coin to take back to base)
There will be secret missions given to you in the morning during briefing.
ENGINEERS: carry or capture FOB Flags, Plant or Defuse Bombs, Unlock Jail Cells, Capture/Transport HVT’s
All of the actual Squad Missions and Team missions will be given out the day of, we want it to be a surprise for both sides and allow you to adapt to the situations.
The Uniform Code will be strictly enforced! No Contractor (tan pants, black shirts) loadouts will be authorized for this particular op. Civilian/Contractor Clothing will not be authorized for this OP.
RULES!
1. THIS IS A SEMI ONLY EVENT, The only people authorized to fire full auto are SUPPORT GUNNERS. THIS MEANS: M249, M60, RPK, KRYTAC LMG. YOU ARE NOT ALLOWED TO SLAP A DRUM MAG, BETA MAG ETC ON your rile, smg, etc and call it a "SUPPORT WEAPON." for this event this will not include M27 IAR. They will be considered in the same grouping as Rifles.
2.CAMO. Ohio - Tan based uniforms, Despat, ACU, Multicam, AOR1, ECT
Michigan- Green based uniforms, Woodland, Marpat, Krpytek Mandrake, OD/Ranger Green, ETC.
UNIFORMS WILL BE STRICTLY ENFORCED. so if you plan on attending this event please, wear the appropriate camoflague, otherwise you will not be allowed onto the field.
3. FPS AND JOULE LIMITS - 400 fps with .20s, or 1.5J (for HPA users every gun will be chronoed with .40s. This is strictly for chronoing purposes. You will then have your rifle tagged, with either a zip tie or some other identifying marker. EVERY WEAPON WILL BE CHECKED FOR THESE TAGS PRIOR TO ENTERING ON THE FIELD.
4. MEDs - There are non due to the relatively low Joule level. "Bang, Bang" and Parlay are a courtesy at the field.
Bang Bang, should only be used if you have the drop on someone ie, behind them, to the side with their gun down. at which point it is up to the person has the right to accept the bang bang, or not.
Parlay is going to be called immediately in the case of disputes on who hit who first. for those unfamiliar with the rule. if both players shoot each other and are in a dispute on who got hit first, you will Parlay, seperate from each other of a minimum distance of 100 Feet then are reinserted back in the game.
5. GRENADES- work same rules as the larger Milsim Companies. The grenade must expell bbs, and said bbs must hit the person for it to kill someone. Example of these are Cyclone grenades, Tornado Grenades, Thunder Bs Filled with bbs. If you use a thunder b/Blank Fire Grenade that has no bbs in and throw, and it explodes it will not count as a kill unless bbs expell from them. Damaged, or "Scored" Thunder Bs will not be allowed on the field. We have had too many issues where people have been hurt because they damaged the outter shell of their thunder B and it has gone off in their hands.
6. M203S and NERF ROCKET LAUNCHERS - WILL BE AUTHORIZED for this event. what this means is, if you have a M203 Launcher and have tag rounds/mini nerf footballs, the only way you can generate kills for yourself is if you fire the round and it lands inside the building. IF the building is a multi- level building it will only kill all inhabitants on THAT FLOOR ONLY. IF you have a rocket launcher, you must land the projectile inside of the building, in order to generate kills. IF you do manage to land the rocket inside the building, then EVERYONE IN THE BUILDING WILL BE DEAD, THIS IS TO INCLUDE INHABITANTS OF MULTI LEVEL BUILDINGS.
7. Unfortuenately This event will have NO VEHICLES on the field for use, as we are currently trying to rehab our vehicles for our summer ops.
8. SMOKE GRENADES are authorized, only if THEY ARE COLD BURNING. Enola Gaye, and Sport Smoke Grenades are examples of what is authorized.
9. Barrel SOCKS ARE A REQUIREMENT - There is no if, ands or butts about it. If you need one on game day, we will have them for sale at the shop. YOU NEED ONE to be allowed on the field.
10. DEAD RAGS ARE A MUST. This goes without saying. this is to try to prevent overshooting and to tell the dead apart from the living.
11. Medic and bleed out times: Bleed out times are 3 Minutes for everyone, once bled out you can either go to your FOB or HQ to respawn. Anyone can heal you with your ace bandage. But once you have used your ace bandage and get shot again a medic must heal you. On your 3rd death, you must return to respawn. FIRST 100 PRE-REGS will receive MSW TQ free!