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Messages - Caesar

Pages: [1] 2
1
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: July 21, 2015, 04:14:37 PM »
I rarely eat in the middle of the game, anyway. It doesn't work so well with me.  ;)

2
Digital Entertainment / Re: Steam Usernames
« on: July 21, 2015, 04:10:29 PM »
Well, my nickname on Steam is Kids, but my username is Caesarphalanx.

The games I play in order from longest to shortest times spent are:

Guardians of Middle Earth
Memoir'44 Online
Mount&Blade Warband
Napoleon Total War
Men of War Assault Squad 2
Medieval 2 Total War
Rome 2 Total War
Empire Total War

I want to get Call of Duty, though.

3
Off Topic / Re: Pre game music.
« on: July 21, 2015, 03:57:59 PM »
In that case, my mistake. That issue is incontestably legit. I have heard some electronic music that goes to the credit of true entertainment. But the wild kind that is just discordant and loud is lost to the slough of poor taste. I mean no offense to anybody. I just find myself completely taken aback by the direction that recorded audio entertainment has gone.

4
Forum News / Re: New feature added to the site - Like System
« on: July 06, 2015, 09:45:55 AM »
The gods hath instructed me to "like" this, because they have already done so.

5
Digital Entertainment / Re: PSN OnlineIDs
« on: July 04, 2015, 11:28:56 AM »
CaesarTercio

6
After Action Reports / Re: AAR 6/20 White Mountain
« on: July 02, 2015, 01:23:00 PM »

Fyi, you can see me in the background holding the map over my face. That was me hiding the fact that I was cracking up. I was pretty much dying as Marshy was yelling at dudes to go fight so you guys could move the case and everyone just starred at him.

There was so much confusion about where we were taking that thing, we kind of walked back and forth a few times (clever editing took out nearly three minutes of that) and as we did that, random other guys not from our squad saw the case and went, "Hey, a prop! Special mission! I want in!" So we had all these guys just behind us and I didn't notice until Marshy started yelling. As far as I knew, I only had my squad behind me, so I was confused as to why Marshy was yelling at my guys. Then I looked back and there's ten guys whose names I didn't even know! You can't see it in the video, but I was ready to lose my shit because all those guys stayed BEHIND us when we were moving up. Yeah, that makes sense, put the crate in the front of the group. OR keep up with us...

You should have called me. I would have shot them all for you.  ;)

7
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: June 26, 2015, 11:04:09 AM »
Yeah, I got that.

8
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: June 26, 2015, 10:53:47 AM »
Oh, bring the go carts!

9
Airsoft Events / Re: MilSim: Operation Trident 7/25/2015 (July 25th)
« on: June 26, 2015, 09:30:45 AM »
I'd like to be on CAG assault team A with the Phalanx guys. BTW, who is leading that element?

10
Off Topic / Re: Pre game music.
« on: June 24, 2015, 11:18:28 PM »
I thought this was going to be a thread about the dudes who blare their really bad EDM super loud at games while everyone is gearing up...

As for pre-gaming music.

As a pretty prince of parties and certified party doctor, I recommend taking these two before party, side-effects include fucking shit up, being awesome, getting ladies, tequila, trying to throw someone out a window.



follw up with



Proceed to destroying the dignity and self-respect of everyone around you.

If you begin to feel the effects wearing off, please treat with :



Seriously? What's wrong with EDM?

11
Off Topic / Re: Pre game music.
« on: June 24, 2015, 11:14:12 PM »
I thought this was going to be a thread about the dudes who blare their really bad EDM super loud at games while everyone is gearing up...

As for pre-gaming music.

As a pretty prince of parties and certified party doctor, I recommend taking these two before party, side-effects include fucking shit up, being awesome, getting ladies, tequila, trying to throw someone out a window.



follw up with



Proceed to destroying the dignity and self-respect of everyone around you.

If you begin to feel the effects wearing off, please treat with :



Really? What's wrong with EDM?

12
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 24, 2015, 11:08:15 AM »
For my first event, that was a blast! Great players all around. Enjoyed meeting you everybody. Definitely got my cardio in as the MARSOC medic haha. Thanks to the bastards for running a great event. Can't wait for the next one!

Hey Conzo, were you at the castle in the second half? I remember trying to save a medic with rock-paper-scissors. I had been pasted pretty good when our squad took off from the base. I was shot and healed like three times, consuming the resources of our medic. He was about out of tourniquet strips, so I bled out and went back. Timing was awful, considering that we were just about to push up. I wouldn't blame my squad mates if they forever called me on this.

Yeah, that was probably me. I seem to remember something similar. I was wearing the backwards ballcap and black plate carrier.

Cool. I made a mess of it really; I was wearing several strips that I could have given to you at the spawn. But I was in a hurry. Them's the sticks, I guess. :-\

13
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 23, 2015, 06:25:29 PM »
For my first event, that was a blast! Great players all around. Enjoyed meeting you everybody. Definitely got my cardio in as the MARSOC medic haha. Thanks to the bastards for running a great event. Can't wait for the next one!

Hey Conzo, were you at the castle in the second half? I remember trying to save a medic with rock-paper-scissors. I had been pasted pretty good when our squad took off from the base. I was shot and healed like three times, consuming the resources of our medic. He was about out of tourniquet strips, so I bled out and went back. Timing was awful, considering that we were just about to push up. I wouldn't blame my squad mates if they forever called me on this.

14
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 23, 2015, 09:00:28 AM »
I have a suggestion for what I feel is still separating this game from what I feel was the best game I've ever been a part of, Geronimo.  The thing that was really unique about Geronimo was the separation of the game into "scenes".  The thing that really added a lot to the story, for me, was the briefing before each scene.  The briefing covered how we did in the last scene and then because of that outcome, what we had to do in the next scene.  That is what I feel is lacking in every other milsim I've attended, both Bastard events and Lion Claws / Blacksheep games.  Without that, you just don't get near as immersed into the simulation.  This is why Geronimo will forever be talked about, as the best milsim Airsoft has ever had to offer.  If that was rolled into a 24 game, nothing, that the big names in national Airsoft put together, could ever touch it.
The problem with that is that it introduces downtime. The Realsim events have been all about eliminating downtime.
I agree it would be great in a 24-hour event, as you have a lot of time to work with.

Also: PRAYER TIME

Somebody said to avoid letting any pictures of this get on Facebook (for obvious reasons), so I've made the video unlisted. Only people with the link can view it.
Also, I didn't do any kind of editing because I felt it wasn't worth it. There are much better parts of the day that deserve editing time. Thus, I didn't even color-correct this clip, so you have to deal with the log color from the camera.

https://www.youtube.com/watch?v=AMYFtpGf_0U&feature=youtu.be
The down time can be limited to just 10 minutes, the orders already have to be given to the squads by the CO's, after each major objective is either won or lost.  An explanation of what just happened, and why we are doing what we are about to do would take hardly any more time, in my mind.

I think that hits the nail on the head. All day, all I could discern were random orders and objectives. This is a result of lacked briefing. It's not so much the storyline as it is the immediate understanding of all the players. As it is, I don't "know" my job; I just follow orders. That works well enough for the real thing, but is just not as fun in airsoft.

15
After Action Reports / Re: AAR 6/20 White Mountain
« on: June 22, 2015, 06:45:29 PM »
I consider the operation a resounding success. Not meaning that my team accomplished more, but rather both sides completed objectives and had a blast while doing it. Getting into the role of the forces that we represented via immersion lends a fair percentage of the fun. I loved hearing anachronisms from friend and foe such that will not let me forget the cultural implications. Thanks for playing the part so well.

I was formally assigned to Alpha company of Bulldog 1 on MARSOC. First off, we hit the road and secured one of the bases. I hopped into the building with one of my mates and we dutifully secured the flag with the proper color. We resumed with another five minutes or so of marching before the next engagement at the village. Finding ourselves confronted with a moderate line of defense, we gave fire and pushed up a couple clicks. Noting that any further advance was impossible, we slugged it out, racking up casualties. Well, our first duty is to the guys fighting beside us (at least it's up there on the list). We had ourselves a good medic from Task Force: Phalanx and a couple others who were serving with the other companies. Deathstroke was amazing; I couldn't stress how much he helped guys from each and every squad around us. I was surprised at how much effort all our medics put in. But the rest of the guys could make it easier on the wounded too. I was inspired by the work of our medics to help extract the guys that were hit. Throughout the rest of the day I probably helped extract one or two guys per engagement. I saw everyone giving other people a hand. Thumbs up on the teamwork, guys.

This action resulted in Bulldog 1 fighting down to just a few men. The guys that were left escaped my attention as we re-spawned on the other side of the village. After regrouping, we made our way back to find that the AJA had evacuated the town. The Rangers spent their time well, clearing the place and making way for the construction battalion (well maybe the paintball people were renovating, but who's counting). Sadly, the confrontation cost the Rangers some good men that were ended violently in the midst of a suicide bomber's fury. We made our way to the marsh, finding Area 51 in our hands. The AJA were already pressing, so we were welcome. Regrouping and digging in, we decided to make this patch of marsh and the bridge Bulldog One's top priority. We realized that the main AJA fire groups were on the hill road and in woods on the other side of the water. But all we could hear was yells and machine gun fire. Between pushing back oncoming assault and trying to hail the other squads, we couldn't get a sit-rep on their advance. Finally, the Rangers came to tell us that they and the rest of MARSOC were spread out over the hill, holding back the AJA. I followed a small team sent to scout and give medic help. By then, our opponents were pushing hard. We did what we could, but had to come back. Our next move was to mobilize Bulldog 1 companies Alpha and Charlie, leaving Bravo to hold the base.

We made it up the road to a firefight between Bulldog 2 and some AJA guys. We had a hard time trying to deploy ourselves. Not only were we spread along the road in what I consider the toughest firefight of the day, but the AJA had one of their squads rush through the woods and attack the flank. Trying to get Bulldog 1 to cover from the patrol, we never really made it off the road. We got caught in the ensuing crossfire which had most of us down in an instant. With the help of the medics, we pulled together one of our companies to make a stand. Lasting for a few more minutes, we ultimately were wiped out and forced to pull back to HQ. After regrouping, elements of MARSOC and Rangers headed up the other road with three mortars. Setting up the ordnance behind West Point, we dug in up the road to defend the base. The Rangers pushed on to try and reach the downed chopper. We set up...had some good times...and waited. It wasn't long before the AJA reinforced their expedition and the Rangers pulled back. We formed our defensive line while some guys went over to check Fort Knot. Then the other team started coming in force to take West Point. A firefight continued for some time until they gathered their superior strength and charged. We were forced to fall back to the base. The enemy momentum picked up before they stormed the building, capturing the point and leaving us with half our complement. We "drew the line" at our mortar position, which apparently moved even further back. We got the news that we had ten minutes to hold before the break. We stayed and fought to the last man. Our force was pushed out briefly and we regrouped at Fort Knot. By that time, the break was announced and we headed back for lunch.



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