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Airsoft Discussion / Re: State of the community and ideas to improve MIA going forward.
« on: October 04, 2017, 12:06:44 AM »
Well, by splitting up the playerbase into the 4 separate teams, it unlocks that dynamic ability to morph the battlefield as a game progresses. It is a yet unproven idea, but on paper is seems very reasonable to me. As well, the 4 teams (other than the issue with multiglam = tan or =green) seem very distinct from each other. I realize this isn't the conventional way of thinking about airsoft events, but I hope that by the end of the month I'll be able to tell you whether it worked.
I do not plan on making those team-changing movements much or at all, but I simply am leaving it unlocked for the possible fix for an uneven team balance. If the teams are balanced, then the civilians will be allied with green the whole day, and the contractors will be allied with tan the whole day. It's just an extra method of balance.
As a correction; I did not intend to be accusatory; my predecessor painted MIA as something it is not, and I am merely trying to reconnect AAMTU with MIA. I believe your regulations are fair and reasonable, we have simply modified them to better meet our needs.
I do not plan on making those team-changing movements much or at all, but I simply am leaving it unlocked for the possible fix for an uneven team balance. If the teams are balanced, then the civilians will be allied with green the whole day, and the contractors will be allied with tan the whole day. It's just an extra method of balance.
As a correction; I did not intend to be accusatory; my predecessor painted MIA as something it is not, and I am merely trying to reconnect AAMTU with MIA. I believe your regulations are fair and reasonable, we have simply modified them to better meet our needs.